![]() Though the engine is well suited to infantry and ground vehicle assaults, it doesn't have the draw distance to make zipping about in an A10 particularly satisfying, and the control system for both this and the helicopters are a bit odd. You can even command your own tank, and issue orders to a gunner and driver.Īirborne vehicles, though, are a bit of a different kettle of fish. They can be crewed by more than one man often you'll be transporting your squad in the back of a truck, or riding a jeep with three others. The game includes a decent range, from jeeps and trucks to various tanks, anti-aircraft vehicles and even helicopters. ![]() The vehicles, too, have an air of authenticity about them. Leading a moving target with a sniper rifle is crucial - sniping is much more of a skill here than in other games. Most conflicts take place in expansive outdoor areas, so there's always plenty of space for the enemy to utilise. Reloading takes time, and careful aim is the key to success. As in Counter-Strike, firing while running is inaccurate to the extent where you might as well save your ammo and resort to bad language. Bohemia, the game's developers, have all served in the Czech army, and brought their real-life experiences of eighties warfare to the game. We won't give away the plot twists, but there are plenty of them.Īs the plot advances, the game keeps in close touch with the political (and technological) realities of the 1980s - no microwave guns to be found here, and at one point a squad mate asks, "Are they going to nuke us, sir?" Thankfully, the answer is no there wouldn't be much of a game otherwise, but the nuclear undertones make an effective and convincing backdrop for the action.Įqually convincing is the weaponry modelling. Missions cover tasks like training, patrols, guard duty and vehicle driving, at various times of the day. ![]() Though you start the game having to follow orders closely and do as you're told, as you gain in experience you gain in responsibility, and eventually you'll have your own squad to command. In the campaign game, you are cast as a grunt in a squad of Marines. Normally occupied by friendly US troops, the pastoral tranquillity of the region is spoiled when an army of renegade Russians attempts an invasion. The action is set on a chain of islands that, although not specifically placed at any geographical location, bear a marked resemblance to rural France. Operation Flashpoint has several - its uncompromising realism, its range of driveable vehicles, and its eighties cold war theme to name but three. New units created and assigned to him, he's deleted, and they continue on to the waypoints.Is there any genre in PC gaming less innovative than the first-person shooter? Relying as they do on a very simple formula - looking through the eyes of your game-world alter ego, run around and shoot things - and with control systems evolved to near-perfection, every new FPS needs a new gimmick to be noticed. He can never reach his waypoints because he's stuck on a micro island (or for maps without, you could break his legs by setdammaging him to. Here's the waypoint trick: just give JOE waypoints. When trigger, trigger will createunit(s), assign them to JOE, then delete JOE. This is probably old news (and too late to help Beaver and Taurus), but I've figured out a semi-simple way to create units with waypoints:ĭo the usual to create a unit  - there's a great tutorial at OFPEC, but:ĭrop a single unit somewhere out of the way (call him, say JOE), like one of the micro islands on Tonal that are the size of a house give him a group name, place a GameLogic where you want the created units to appear, use a trigger to create the units by putting this in Activation:"soldeirEB" createunit repeat for as many soldiers as needed deletevehicle JOE.
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